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Scholar Coats (mage starting armour) grants 24 armour (from 16). Reduced the power of minion reflect and skeleton reflect affixes by 20-40% (varying based on affix and tier). The increased physical damage prefix can now be crafted onto wands, and has a small chance of spawning on them. The Chance To Apply Frostbite With Cold Skills idol affix grants 25% to 60% chance for Primalists and Mages (from 10% to 40% for Primalists and 15% to 50% for Mages). On average it provides about half as much ward as before.
The Mage’s Ward Gain on Melee Hit idol affix has been changed to Chance to Gain 20 Ward on Melee Hit.The Mage’s “of the Capacitor” and “of Liath” affixes now grants chance to apply a spark charge on melee hit, rather than on lightning hit.
#Vspd 010 depfile full
amulet), rather than the full name of the unique.
Unique and Set item labels on the ground now just state what kind of item they are (i.e. Added a new set of armor models for the Acolyte, which have been added to existing base types. Removing skill points from a skill cannot reduce its level below your minimum skill level. When you specialize in a new skill, it’s automatically the same level as your minimum skill level. Characters now have a minimum skill level, which increases as they level up. Shield Bash deals 1.5% more damage per 1% of block chance you have (multiplicative with other modifiers, up to 150%). Shield Bash has 100% increased stun duration against non-boss enemies. Shield Bash is a directional melee attack that requires a shield and stuns enemies it hits for 1 second.
New skill unlocked at character level 8 for Sentinels. You may have up to 4 Shades active at once, and this limit is shared with Dread Shade. Infernal Shade expires when the enemy dies, or after 5 seconds. The affected enemy and all nearby enemies take fire damage per second. Applies an Infernal Shade to a targeted enemy. New skill unlocked at 20 points into Acolyte passives. Firebrand can stack 4 times and lasts 4 seconds. Each stack of Firebrand grants +5 melee fire damage and increases the size of Firebrand attacks by 25%. Firebrand is a melee attack which grants you a stack of the Firebrand buff if it hits an enemy. New skill unlocked at 30 points into Spellblade passives. Rather than just taking you to either Council Chambers or End of Time, the Town Portal now takes you back to the latest town in the questline (except at the start of some chapters where it takes you to End of Time instead). Dying to the bossfight now resets the fight and respawns the player on the previous floor. After going to a new floor the character is now facing away from the stairs they just used. Your movement is interrupted after going to a different floor to prevent accidental movement. Dying to the bossfight in Liath’s Sanctum still resets the zone, but now respawns you just before the boss fight, bypassing the enemies at the start. You respawn just before the boss fight, rather than at the start of the zone. Dying during a boss fight during the campaign now restarts the fight when you respawn. The boss arena at the end of the Immortal Summit is now its own zone, the Immortal Citadel. Upgraded visuals and made minor layout changes throughout most of the chapter (The Desert Waystation until The Immortal Citadel). Added new zones and reworked the layout of existing zones in the middle of the chapter. Overhauled quest progression in the middle of the chapter (near the Ruins of Welryn). Overhauled the Elder Pannion boss fight and other encounters. Revamped the quest progression of the chapter to be less linear.
Adjusted the layout of multiple existing zones and how they connect together.Overhauled the visuals used throughout the entire chapter (from Last Refuge Outskirts to The Sheltered Wood).